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language

The Noun Project: Get Your Fill of Symbols

June 30, 2023 by noemi

noun project
What’s a noun? Merriam-Webster’s Learner’s Dictionary gives a simple definition:

A word that is the name of something (such as a person, animal, place, thing, quality, idea, or action) and is typically used in a sentence as subject or object of a verb or as object of a preposition.

It’s the first part of speech that English learners pick up – everyone knows what a noun is! This is the premise behind one of the newest projects you can find on the Internet: The Noun Project. The guys behind the endeavor aim to share, celebrate and enhance the world’s visual language by creating symbols (based on nouns, of course) and sharing them with the rest of the world.

When you visit the site, you will be greeted by lots of black and white symbols of the most common things you encounter in daily life. The images themselves are not something to drool over – they are very simple, stark even. Then again, that is what the whole concept is about. Going back to the basics, keeping things simple – that’s what they want to do with the project.

Simplicity does have its perks. Whether you need an image to stick on to a blog post or a presentation, or you need a base image to modify for aesthetic purposes, The Noun Project’s collection do the trick for you. You simple have to hover your cursor over an image and download it for FREE. Their pledge is that the images will be ALWAYS be free.

One thing I am looking for – which they say is forthcoming – is the ability to search the images. For now, they are still trying to raise enough funds to continue the project, so head on over to Kickstarter to help them out. Learn more about the project by watching the video below.

Filed Under: General Tagged With: images, language, symbols

The Basics of Programming

February 11, 2023 by Loki

Programming – the process of creating a source code for a specific software (or simply a solution to a problem), became a common skill nowadays especially since people tend to become more aware of virtual existence. It stands as a means of communication and interaction between a machine (which only “knows” ones and zeros) and a human (who practices a more complex language), the latter being the master of the former. Further, it is a phase in the software development cycle where you employ all data gathering and analysis output into the project.

When programming, one has to learn specific skills. I have divided them into four categories for better understanding.

1. Requirements of the Program

A programmer, both amateur and professional, first has to discern the problem or set of problems he wants his program to solve. He has to pinpoint each involved process in the problem so that it will be given enough attention (and corresponding codes) later on.

Let’s take the Fibonacci number sequence problem for example. During my college years, our class was given this exercise where we need to create a Fibonacci number sequence. The number of identities to be added and the limit of numbers are defined by the user. For example:

If the user wants two identities added limited to seven numbers, then the sequence would be:

0 1 1 2 3 5 8

where there are seven output numbers, and, starting from the first two numbers 0 and 1, the program adds two consecutive numbers, the product of which becomes the next number of the sequence.

However, if the user wants three identities added limited to nine numbers, then the sequence would be:

0 1 1 2 4 7 13 24 44

with nine numbers, the first three numbers (0 1 1) starting the sequence before the addition pushes through.

Breaking down the Fibonacci sequence problem, a programmer should basically:
a. be able to generate the first zero and a preset number of ones based on how many identities the user wants to add;
b. be able to determine the time when the program starts to add identities of the sequence;
c. store and output the number after the above process is finished; and
d. count the number of output numbers in such a way that it meets the limit of the user. Upon determining those, I was able to determine the requirements of the Fibonacci problem posed by our professor.

2. Understanding of Algorithms

After addressing the problems for which a programmer will be designing a solution program to, he should do some planning. In the field of computing, this is done through algorithms, a defined set of instructions for a specific programming problem. Algorithms loosely determine what goes on during the start of the program, the processing of data into information, and, of course, the end of the program.

The two commonly used forms of algorithms are flowcharts and pseudocodes. Flowcharts are graphic representations of a program that utilize shapes like ovals and parallelograms for a certain process phase within the program, and arrows for the program flow after a specific process finishes. They simply define the program content and flow, letting the programmer visualize and evaluate the processes involved in a program with ease.

On the other hand, pseudocodes are descriptions of a computer program in a very informal language. A pseudocode uses simple, worded descriptions very close to the human language as compared to a syntactical programming language. However, pseudocodes usually follow the format of programming statements like conditional and looping structures. Programmers only describe what triggers a condition and what happens within a loop instead of actually putting in variables, values, and arguments.

Algorithms are often neglected by programmers in the sense that programmers are bound by deadlines, and algorithms take some time to create. However, despite the time waste, programmers can easily put algorithms into code since algorithms themselves are loose descriptions of the code. It will actually save more time if programmers are to flowchart or pseudocode than practicing the faulty trial-and-error programming style.

3. Knowledge on Programming Structures

Programming structures define a great part of programming. They actually compose the greater bulk of programming in the sense that output-yielding processes are usually the byproducts of any of the following simple structures: concatenation, selection, and repetition (as identified by Edsger Wybe Dijkstra, a Dutch computer scientist).

Further, a programmer can also use the more complex, object-oriented form of computing using objects, classes, and methods. These three are then bound by several concepts for interaction: inheritance of behaviors and attributes, encapsulation of classes and of objects, abstraction of certain classes or objects to handle a specific segment of the problem, polymorphism of parent and child class members, and data passing that triggers methods.

I remember the time when I had to study mathematical logic as a prerequisite of computational logic and programming structures. A great way to understand mathematical logic is by learning its basic form, symbolic logic, from where it is derived.

Symbolic logic studies the properties of, you guessed it right, symbols. The simplest area tackled in this field involves the five logical operators: conjuction (AND), disjunction (OR), implication (IMPLIES), equality (EQUALS), and negation (NOT). The first four are binary operations requiring two values, while negation needs only one. Let’s check the yields of two propositions of differing values based on the first four operations:

Table of Symbolic Logic Operations

Now, let’s look at a simpler table of negation:

Table of Symbolig Negation

These tables can help determining results of logical operations, one of the widely used values in programming, the other being stated or assigned values.

4. Expertise on Programming Languages

Programming languages are the means for a human to communicate with a machine. Compared to the human language that is used for interaction, programming languages are often constrained to yield results. They are meant to instruct machines to perform specific tasks. Also, they can manipulate and influence programs and applications via data sent and received.

There is a great variety of programming languages out there, and they can be classified based on use. The succeeding paragraphs detail some of the programming languages I was able to use.

Common languages like C++, COBOL, and Java (often used with compilers or translators, programs that interprets high-level computer language to low-level language understandable by machines) are used for “behind-the scenes” programming. They inspired the birth of other languages, and are best used for studying the ins and outs of programming.

Languages like Prolog and Jess, on the other hand, are better used for problems that require activation of rules to function.

Further, languages like Turbo Assembler or TASM and GNU Assembler or GAS are nondescript interpreters of machine languages, working mainly for instructing machines at low-level communication.

Although not strictly classified as programming languages, scripting languages like PHP and JavaScript are still used for creating programs, but they are better used in defining applications. They slowly invade web designing too, since they can provide wider functionality and can accommodate client-based processes.

There are many other languages that one can use for a specific type of problems too, so exploring different languages and their functions and applications isn’t a bad idea. Actually, with a vast virtual world, there is a multitude of programming languages to choose from. One shouldn’t be limited to one or two programming languages since problems can exist from as small as a Fibonacci sequence generator (as shown above) to a creation of a complex system that manages contents of, say, Daily Bits.

Filed Under: General Tagged With: algorithm, Fibonacci, language, Programming, pseudocode

Only Speak One Language? At Least Learn to Laugh Online in Other Languages!

March 15, 2013 by noemi

They say that learning a foreign language is one of the best things you can do to expand your horizons. After all, learning to speak a language other than your native tongue does a lot to open your mind – not only to a new way of expressing yourself verbally, but also opening up to a new culture and a different way of thinking. There is, however, the fact that for some people, picking up a new language is not an easy task. It does require some time, effort, and even money.

learn to laugh online in other languages

If you feel that way, why not go an alternative route? Since you probably spend a considerable amount of your time on the Internet, how about you learn how to laugh online in other languages instead? It may be quite far from actually speaking foreign languages, but hey, it’s the thought that counts? (Maybe not, but what the heck!) [Read more…] about Only Speak One Language? At Least Learn to Laugh Online in Other Languages!

Filed Under: General, Internet Tagged With: humor, Internet speak, language

Language Apps You’ll Find Useful

November 23, 2012 by noemi

Language apps
Foreign languages

Do you have a fixation on words and languages? Do you fancy yourself speaking more than one or two languages?

Luckily for you, technology has made it easier for self-motivated people to learn new languages. While there are still a lot of ways you can learn formally, there are also countless language apps which can either serve as your main source of learning or as a supplement to your formal program. [Read more…] about Language Apps You’ll Find Useful

Filed Under: Android Apps, iPad Apps, iPhone Apps Tagged With: apps, foreign language, language

5 Common Internet Words and Their Real-world Connections

November 19, 2012 by noemi

Internet words
Internet words

Internet lingo has evolved over the years. And just like any other language, many of the words used in Internet speak have been borrowed.

Have you ever wondered where Internet words like ping and bugs came from? What their real-world connections are? For your dose of Monday trivia, let’s take a look at 5 of the most commonly encountered/used Internet words. [Read more…] about 5 Common Internet Words and Their Real-world Connections

Filed Under: Internet Tagged With: Internet, language, Monty Python

Google Sets Out to Save Languages Via the Endangered Languages Project

June 25, 2012 by noemi

Endangered Languages Project

Did you know that a lot of languages die every day? That may not be one of the things you consider on a regular basis, but the fact is that languages stand for more than what people speak. They are part of people’s cultures, and the death of a language may also mean the death of a culture.

Google, the Internet giant that you either hate or love, seems to see the importance of languages – all 7,000 that are spoken worldwide today. Via its philanthropic branch, Google.org, the company is collaborating with other organizations such as the First Peoples’ Cultural Council and the Institute for Language Information and Technology (Eastern Michigan University). The goal? To help preserve languages. [Read more…] about Google Sets Out to Save Languages Via the Endangered Languages Project

Filed Under: General Tagged With: google, language

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